People would discuss the GB they're working on, they would talk about their guild's successes, they would be clearly identified as friends and guild-mates. Instead, now about making the tavern sits more informative and useful? At a normal tavern table, there would be chatter and information. My point remains: where do we lose the point of the game in trying to make it all smooth? Where does the "thin end of the wedge" stop? Indeed, if we really want to save effort, we could just load up a spreadsheet of our friends and. We don't really need to go through each player in our lists and see all that waffle, right? Why not have a single button that just runs through all our friends and puts us in any tavern possible? Well, now that we simplified that we might as well make it easier and just run a script every 5 minutes that we are logged in, that automatically does that button's job. On the face of it, that's just the same as has been done for towns: I wonder how many players ever polivate via the town any more? What do they - and their friend - lose out on?īut take it to the logical conclusion. Think on it, a little: the proposal is to skip a screen of information and just show the benefits. Although initially tempted to support it, I am giving it I read this yesterday and have been thinking on it.
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